A Note from the Series Editor;; Brian A. Barsky, University of California, Berkeley; Foreword; Glenn Entis, Electronic Arts; Preface; Introduction; Chapter 1 - Digital Pictures; Progression of Dimensions; and Coordinate Systems; Digital Images; 2D Computer Imaging; 3D Computer Modeling; Chapter 2 - Anatomy of Time; Time; Representing Time in Words; Continuous and Discrete Time; Media: Recording Time-Based Events; Normalized and Center-Unity Time; Absolute and Relative Time; Nested, Local, and Global Time; Fundamental Temporal Operations; Chapter 3 - The Science of Moving Pictures; The Search for Terminology; Media; Fundamentals of Lensed Imaging; Recording and Playback; Continuous and Discrete Representation; Persistence of Vision; Stroboscope Principles; Aliasing and Anti-Aliasing; Chapter 4 - The Mechanics of Film; The Photographic Camera; Photographic (Film) Media; Cyclic Motion Picture Recording and Projection; Roll Media Recording and Projection; The Shuttle and Intermittent Movement of Media; Camera Movement; The Moving Picture Projector; System Resolution; Chapter 5 - The Electronics of Video; The Principles of Raster Scanning; Electronic Output Displays; Electronic Image Input Devices; Electronic Television Standards; Raster Images, Fields, Interlacing, and the Video Shutter; Video Waveform Structure; Video Time Code; Color; High-Definition Television; Video Formats, Recording Technologies, and Defining Characteristics; Chapter 6 - Digital Temporal Imaging; Digital Imaging; Digital Input and Output Devices; The Frame Buffer and Color Lookup Table; The Virtual Camera; Bandwidth; Formal Aspects of Digital Images; Pixel Aspect Ratio; Compression; Desktop and Streaming Video; Digital Media; Chapter 7 - Intermixing Media; Issues of Preference-Film versus Video; Conversions Between Media; Production Flow; Chapter 8 - Animation Methods and Tools; Fields and Field Guides; Safeties; Registration Systems; The Animation Stand; Cutouts and the Slash System; Pan and Scan: Zooms, Pans, Spins; Scalingx; Animating on Twos; Staggers; Color Table Animation; Scratchon; Shape Definition; Morphing; Onionskinning; 3D Animation Methods; The Integration of Two and Three Dimensions in Computer Animation; Chapter 9 - The Cel System; Cel Animation; Action Technologies; Computer-Mediated Cel Animation; Cel Production; Chapter 10 - Motion Pathways, Key Frame Animation, and Easing; Some Basic Definitions; Motion Pathways; Straight-Ahead Animation; Key Frame Animation; Easing; Chapter 11 - Kinematic Motion and Mechanisms; Links, Joints, and Chains; The Kinematic Model; Forward Kinematics; Inverse Kinematics; Constraints; Chapter 12 - Dynamic and Behavioral Modeling; Force and Dynamics; The Basics of Force; Relevant Terms; Types of Force; Behavioral Systems; Dynamics and Computer Animation Programs; Chapter 13 - Digital Special Effects; Non-Real-Time Live Action; Optical Effects; The Optical Bench; Motion Control; Motion Graphics; Tracking Systems; Digital Effects; Chapter 14 - Animation Languages; The Language of Moving Pictures; The Languages of Computer Animation; Chapter 15 - The Production Process; Preproduction; Production; Postproduction; Production Staffing Model; Afterword; Recommended Reading; Index; Art Credits; About the Authors