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Building Robots With Lego Mindstorms Mario Ferrari ( of bestselling Building Robots with LEGO Mindstorms, Italy)

Building Robots With Lego Mindstorms By Mario Ferrari ( of bestselling Building Robots with LEGO Mindstorms, Italy)

Building Robots With Lego Mindstorms by Mario Ferrari ( of bestselling Building Robots with LEGO Mindstorms, Italy)


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Summary

This reference covers the geometry, electronics, engineering, and programming required to build Lego Mindstorm robots. It explains how to integrate Lego Mindstorms kits with other Lego programmable bricks such as Scout and Cybermaster, as well as with non-robotic Lego Technics models.

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Building Robots With Lego Mindstorms Summary

Building Robots With Lego Mindstorms by Mario Ferrari ( of bestselling Building Robots with LEGO Mindstorms, Italy)

Lego robots! Mindstorms are sweeping the world and fans need to learn how to programme them Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Since Lego launched Lego Mindstorms in late 1998 sales have skyrocketed - with no sign of slowing down. Mindstorms have captured the imagination of adults and children alike, creating a subculture of Mindstorm enthusiasts around the world. The kits are now a staple part of engineering and computer science classes at many high profile Universities. Building Robots with Lego Mindstorms provides readers with a fundamental understanding of the geometry, electronics, engineering, and programming required to build your own robots. Mario and Giulio Ferrari are world-renowned experts in the field of Lego Mindstorms robotics, and in this book they share their unrivaled knowledge and expertise of robotics as well as provide a series of chapters detailing how to design and build the most exotic robots. Mario and Giulio also give detailed explanations of how to integrate Lego Mindstorms kits with other Lego programmable bricks such as Scout and Cybermaster, as well as with non-robotic Lego Technics models.

About Mario Ferrari ( of bestselling Building Robots with LEGO Mindstorms, Italy)

Mario Ferrari received his first Lego box around 1964, when he was 4. Lego was his favorite toy for many years, until he thought he was too old to play with it. In 1998, the Lego Mindstorms RIS set gave him reason to again have Lego become his main addiction. Mario believes Lego is the closest thing to the perfect toy. He is Managing Director at EDIS, a leader in finishing and packaging solutions and promotional packaging. The advent of the MINDSTORMS product line represented for him the perfect opportunity to combine his interest in IT and robotics with his passion for LEGO bricks, which started during his early childhood. Mario has been a very active member of the online MINDSTORMS community from the beginning and has pushed LEGO robotics to its limits. Mario holds a bachelor's degree in Business Administration from the University of Turin and has always nourished a strong interest for physics, mathematics, and computer science. He is fluent in many programming languages and his background includes positions as an IT manager and as a project supervisor. Mario estimates he owns over 60,000 Lego pieces. Mario works in Modena, Italy, where he lives with his wife Anna and his children Sebastiano and Camilla. Giulio Ferrari is a student in Economics at the University of Modena and Reggio Emilia, where he also studied Engineering. He is fond of computers and has developed utilities, entertainment software, and Web applications for several companies. Giulio discovered robotics in 1998, with the arrival of MINDSTORMS, and held an important place in the creation of the Italian LEGO community. He shares a love for LEGO bricks with his oldest brother Mario, and a strong curiosity for the physical and mathematical sciences. Giulio also has a collection of 1200 dice, including odd-faced dice and game dice. He studies, works, and lives in Modena, Italy.

Table of Contents

Foreword Preface Part I Tools Chapter 1 Understanding LEGO (R) Geometry Introduction Expressing Sizes and Units Squaring the LEGO World:Vertical Bracing Tilting the LEGO World: Diagonal Bracing Expressing Horizontal Sizes and Units Bracing with Hinges Summary Chapter 2 Playing with Gears Introduction Counting Teeth Gearing Up and Down Riding That Train:The Geartrain Worming Your Way:The Worm Gear Limiting Strength with the Clutch Gear Placing and Fitting Gears Using Pulleys, Belts, and Chains Making a Difference:The Differential Summary Chapter 3 Controlling Motors Introduction Pacing,Trotting, and Galloping Mounting Motors Wiring Motors Controlling Power Coupling Motors Summary Chapter 4 Reading Sensors Introduction Touch Sensor Light Sensor Rotation Sensor Temperature Sensor Sensor Tips and Tricks Other Sensors Summary Chapter 5 Building Strategies Introduction Locking Layers Maximizing Modularity Loading the Structure Putting It All Together: Chassis, Modularity, and Load Summary Chapter 6 Programming the RCX Introduction What Is the RCX Using LEGO RCX Code Using the NQC Language Using Other Programming Languages Divide and Conquer: Keeping Your Code Organized Running Independent Tasks Summary Chapter 7 Playing Sounds and Music Introduction Communicating through Tones Playing Music Converting MIDI files Converting WAV Files Summary Chapter 8 Becoming Mobile Introduction Building a Simple Differential Drive Building a Dual Differential Drive Building a Skid-Steer Drive Building a Steering Drive Building a Tricycle Drive Building a Synchro Drive Other Configurations Summary Chapter 9 Expanding Your Options with Kits and Creative Solutions Introduction Acquiring More Parts Creating Custom Components Creative Solutions When More RCX Ports Are Needed Summary Chapter 10 Getting Pumped: Pneumatics Introduction Recalling Some Basic Science Pumps and Cylinders Controlling the Airflow Building Air Compressors Building a Pneumatic Engine Summary Chapter 11 Finding and Grabbing Objects Introduction Operating Hands and Grabbers Understanding Degrees of Freedom Finding Objects Summary Chapter 12 Doing the Math Introduction Multiplying and Dividing Averaging Data Using Interpolation Understanding Hysteresis Summary Chapter 13 Knowing Where You Are Introduction Choosing Internal or External Guidance Looking for Landmarks: Absolute Positioning Measuring Movement: Relative Positioning Summary Part II Projects Chapter 14 Classic Projects Introduction Exploring Your Room Following a Line Modeling Cars Summary Chapter 15 Building Robots That Walk Introduction The Theory behind Walking Building Legs Building a Four-Legged Robot Building a Six-Legged Steering Robot Designing Bipeds Summary Chapter 16 Unconventional Vehicles Introduction Creating Your Own SHRIMP Creating a Skier Creating Other Vehicles Summary Chapter 17 Robotic Animals Introduction Creating a Mouse Creating a Turtle Creating Other Animals Summary Chapter 18 Replicating Renowned Droids Introduction Building an R2-D2-Style Droid Building a Johnny Five-Style Droid Summary Chapter 19 Solving a Maze Introduction Finding the Way Out Building a Maze Runner Building a Maze Solver Summary Chapter 20 Board Games Introduction Playing Tic-Tac-Toe Playing Chess Playing Other Board Games Summary Chapter 21 Playing Musical Instruments Introduction Creating a Drummer Creating a Pianist Other Suggestions Summary Chapter 22 Electronic Games Introduction Creating a Pinball Machine Creating a Simon-Says Game Other Electronic Game Suggestions Summary Chapter 23 Drawing and Writing Introduction Creating a Logo Turtle Tape Writer Further Suggestions Summary Chapter 24 Simulating Flight Introduction Introducing the Forces Involved in Flight Designing the Simulator Project Building the Hardware Programming the Simulator Operating the Simulator Downsizing the Project Upsizing the Project Summary Chapter 25 Constructing Useful Stuff Introduction Building a Floor Sweeper Building a Milk Guard Building a Plant Sprinkler Designing Other Useful Robots Summary Part III Contests Chapter 26 Racing Against Time Introduction Hosting and Participating in Contests Optimizing Speed Combining Speed with Precision Summary Chapter 27 Hand-to-Hand Combat Introduction Building a Robotic Sumo Attack Strategies Getting Defensive Testing Your Sumo Summary Chapter 28 Searching for Precision Introduction Precise Positioning Finding and Collecting Things Playing Soccer Summary Chapter 28 Searching for Precision Introduction Precise Positioning Variations on Collecting Playing Soccer Summary Appendix A Resources Introduction Bibliography General Interest Sites Chapter 1 Understanding LEGO Geometry Chapter 2 Playing with Gears Chapter 3 Controlling Motors Chapter 4 Reading Sensors Chapter 5 Building Strategies Chapter 6 Programming the RCX Chapter 7 Playing Sounds and Music Chapter 8 Becoming Mobile Chapter 9 Expanding Your Options with Kits and Creative Solutions Chapter 10 Getting Pumped: Pneumatics Chapter 11 Finding and Grabbing Objects Chapter 12 Doing the Math Chapter 13 Knowing Where You Are Chapter 14 Classic Projects Chapter 15 Building Robots That Walk Chapter 16 Unconventional Vehicles Chapter 17 Robotic Animals Chapter 18 Replicating Renowned Droids Chapter 19 Solving a Maze Chapter 20 Board Games Chapter 21 Playing Musical Instruments Chapter 22 Electronic Games Chapter 23 Drawing and Writing Chapter 24 Simulating Flight Chapter 25 Building Useful Stuff Chapter 26 Racing Against Time Chapter 27 Hand-to-Hand Combat Chapter 28 Searching for Precision Appendix B Matching Distances Appendix C Note Frequencies Appendix D Math Cheat Sheet Sensors Averages Interpolation Gears,Wheels, and Navigation Index

Additional information

CIN1928994679VG
9781928994671
1928994679
Building Robots With Lego Mindstorms by Mario Ferrari ( of bestselling Building Robots with LEGO Mindstorms, Italy)
Used - Very Good
Paperback
Syngress Media,U.S.
20011206
648
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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