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Introduction to Computing and Programming in Python, A Multimedia Approach Mark J. Guzdial

Introduction to Computing and Programming in Python, A Multimedia Approach By Mark J. Guzdial

Introduction to Computing and Programming in Python, A Multimedia Approach by Mark J. Guzdial


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Summary

Intended for courses in Introduction to Computing or Introduction to Programming, this book introduces programming as a way of creating and manipulating media.

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Introduction to Computing and Programming in Python, A Multimedia Approach Summary

Introduction to Computing and Programming in Python, A Multimedia Approach by Mark J. Guzdial

For courses in Introduction to Computing or Introduction to Programming.

There is a growing interest in computing for non-CS majors, or for students who have not yet determined their majors (sometimes called the "CS0" market). Computer science professors are also confronted with increased attrition and failure rates. Guzdial introduces programming as a way of creating and manipulating media-a context familiar and intriguing to today's students. Students begin actual programming early on (sometimes over 100 lines of code in the second assignment). Guzdial's approach has met with substantial success in class testing.

Access updated student resources (previously available on CD) at http://coweb.cc.gatech.edu/mediaComp-teach

About Mark J. Guzdial

Mark Guzdial is a Full Professor at the College of Computing at Georgia Tech, member of the GVU Center, and Director of the Collaborative Software Laboratory. His Prentice Hall books include Squeak: Object-Oriented Design with Multimedia Applications; Squeak: Open Personal Computing and Multimedia; and Introduction to Computing and Programming in Python: A Multimedia Approach.

Table of Contents

I. INTRODUCTION

1. Introduction to Computer Science and Media Computation

2. Introduction to Programming

II. PICTURES

3. Modifying Pictures using Loops

4. Modifying pixels in a range

5. Combining Pictures

III. SOUNDS

6. Modifying Sounds using Loops

7. Modifying Samples in a Range

8. Combining Sounds

9. Design and Debugging

IV. TEXT, FILES, AND UNIMEDIA

10. Creating and Modifying Text

11. Making Text for the Web

V. MOVIES

12. Creating and Modifying Movies

VI. TOPICS IN COMPUTER SCIENCE

13. Speed

14. Styles of Programming

15. Creating Graphical User Interfaces

16. JavaScript

APPENDICES

Additional information

CIN0131176552G
9780131176553
0131176552
Introduction to Computing and Programming in Python, A Multimedia Approach by Mark J. Guzdial
Used - Good
Paperback
Pearson Education (US)
2004-12-27
400
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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