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Squeak Mark J. Guzdial

Squeak By Mark J. Guzdial

Squeak by Mark J. Guzdial


$12.83
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Summary

Drawing on the Squeak community, this book provides information on programming with Squeak. Squeak is based on Smalltalk-80 and is a tool that allows users to explore computer music, digital sound, advanced user interfaces, 3-D computer graphics, Flash animation, and virtual machine creation across Windows, Macintosh, and Linux.

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Squeak Summary

Squeak: Open Personal Computing and Multimedia by Mark J. Guzdial

Appropriate for Multimedia courses in Computer Science Departments.

Draws on the Squeak community: the student, the researcher, the multimedia developer, the open source developer, the hobbyist, and the professional, to assemble a compelling vision of programming with Squeak. Squeak is based on Smalltalk-80 and is the only tool that allows users to explore computer music, digital sound, advanced user interfaces, 3-D computer graphics, Flash animation, and virtual machine creation (such as for embedded systems) across Windows, Macintosh, and Linux. This book is an excellent reference.

Squeak Reviews

Point of view is worth 80 IQ points-and here are many useful points of view about Squeak. - Alan Kay, V-P Research, Walt Disney Imagineering

About Mark J. Guzdial

Mark Guzdial is an Associate Professor with the College of Computing at the Georgia Institute of Technology. His research focuses on learning sciences and technology, specifically, collaborative Dynabooks, which are tools that support learning through collaborative multimedia construction.

Kim Rose is a member of the senior technical staff at Walt Disney Imagineering and part of Alan Kay's Media Research Croup. Kim is a media developer, media critic, and a cognitive scientist. Kim has been part of the Squeak Central development team from the time of Squeak's inception in 1996.

Table of Contents

I. SQUEAK FOR THE PROGRAMMER AND MEDIA DEVELOPER.

1. Squeak for Nonnative Speakers.
2. An Introduction to Morphic: The Squeak User Interface Framework.
3. Alice in a Squeak Wonderland.
4. Networking Squeak.

II. SQUEAK FOR THE SYSTEMS PROGRAMMER.

5. Back to the Future.
6. Back to the Future Once More.
7. A Tour of the Squeak Object Engine.
8. Porting Squeak.
9. Extending the Squeak Virtual Machine.

III. SQUEAK FOR THE TOOLKIT PROGRAMMER.

10. MathMorphs: An Environment for Learning and Doing Math.
11. Extending MathMorphs with Function Plotting.
12. Music and Sound Processing in Squeak Using Siren.
13. Streaming Audio.
14. Embracing Change with Squeak: Extreme Programming (XP).

IV. SQUEAK FOR THE FUTURE.

15. Computers and Squeak as Environments for Learning.
16. The Future of Squeak.
Subject Index.

Additional information

CIN0130280917G
9780130280916
0130280917
Squeak: Open Personal Computing and Multimedia by Mark J. Guzdial
Used - Good
Paperback
Pearson Education (US)
20010831
528
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Squeak