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World-Builders on World-Building Mark J.P. Wolf

World-Builders on World-Building By Mark J.P. Wolf

World-Builders on World-Building by Mark J.P. Wolf


$175.93
Condition - Very Good
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Summary

With contributions from a distinguished group of world-builders, including academics, writers and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds.

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World-Builders on World-Building Summary

World-Builders on World-Building: An Exploration of Subcreation by Mark J.P. Wolf

With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds.

From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common: they began in someone's imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. The book examines this development, with examples and discussions pertaining to the process and the final product of the building of imaginary worlds, including some transmedial worlds.

World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building as well as its theoretical aspects. It is ideal for students, scholars, and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture.

About Mark J.P. Wolf

Mark J. P. Wolf is Professor in the Communication Department at Concordia University Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the D'ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers' Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018), which won the SCMS 2020 award for best edited collection, and the puzzle book 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020).

Table of Contents

1. Introduction 2. Matter, Dark Matter, Doesn't Matter: An Interview With Lost in Oz's Bureau of Magic 3. The Making of MUD: Three Stories of Genesis 4. Rockall: A Liminal, Transauthorial World Founded on the Atlantis Myth 5. Making Worlds into Games - A Methodology 6. Surveying the Soul: Creating the World of Walden, a Game 7. The Place of Culture, Society, and Politics in Video Game World-Building 8. Concerning the Sub in Subcreation: The Act of Creating Under 9. Appendix: Types of World-Building

Additional information

CIN0367197251VG
9780367197254
0367197251
World-Builders on World-Building: An Exploration of Subcreation by Mark J.P. Wolf
Used - Very Good
Hardback
Taylor & Francis Ltd
2020-05-28
158
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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