Chapter 1 - Introduction - Architecture and Urban Planning? Game On!
Games as Tools for Teaching/Learning, Design and Research in Architecture and Urban
Planning
Marta Brkovic Dodig and Linda N. Groat
PART I - (CO)-DESIGN GAMES
Chapter 2 - Room for play in architecture - die Baupiloten architectural co-design games
Susanne Hofmann
Chapter 3 - Games are Political - Challenging municipal collaborative practices for
sustainable urban transition through game co-design
Mette Agger Eriksen
Maria Hellstroem Reimer
Majken Toftager Larsen
Chapter 4 - Everyday as an open-ended material in architectural design games
Christina Lundsgaard
Eva Brandt
PART II - (CO)-DESIGN AND EDUCATIONAL GAMES
Chapter 5 - Playing Pretend: An Interview with Prof. Steven Mankouce
Kimia Erfani
Marta Brkovic Dodig
Linda Groat
Steven Mankouche
Chapter 6 - ScarCity Game: The Pedagogy of Scarce Design Processes
Axel Becerra Santacruz
Chapter 7 - The World of Energy Games
Malini Srivastava
PART III - EDUCATIONAL GAMES
Chapter 8 - Architecture as a gaming board: Pervasive energy games
Malini Srivastava
Chapter 9 - Urbanity: Developing children's critical thinking through urban educational game
Eszter Toth
Anna Szilagyi-Nagy
Chapter 10 - Design as Crossword puzzle solving: the role of game in merging research and design
Seyed Ali Javid
Chapter 11 - The Modern Architecture Game: A learning tool on modern architecture history for the international audience
NEXT Architects
PART IV - EDUCATIONAL AND RESEARCH GAMES
Chapter 12 - Energy geogame e-footprints prototype designed to collect data about human behavior in built environments
Alenka Poplin
Chapter 13 - Spector - The Sustainability Inspector: Teaching, learning and evaluation through a participatory and exploratory game
Marta Brkovic Dodig
Prue Chiles
PART V - RESEARCH GAMES
Chapter 14 - Reversing the co-design process: Co-design tools for post occupancy evaluation
Christina Lundsgaard
PART VI (CO)-DESIGN, EDUCATIONAL AND RESEARCH GAMES
Chapter 15 - The Sorting Task: Its versatility and adaptability in research, teaching and practice
Linda N. Groat
Matthew Niermann
Brian Schermer
Chapter 16 - Games as Urban Agora: An Analysis of Three Games as Research, Co-design and Educational Tools
An