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Introduction to Computing and Programming with Java Mercedes Guijarro-Crouch

Introduction to Computing and Programming with Java By Mercedes Guijarro-Crouch

Introduction to Computing and Programming with Java by Mercedes Guijarro-Crouch


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Summary

For CS1 Java pogramming. Using the video game generation's fascination with digital multimedia as a springboard, this text teaches Java programming in a context that students find relevant and useful. Students learn to program using Java while creating interesting effects with sounds, pictures, web pages, and video.

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Introduction to Computing and Programming with Java Summary

Introduction to Computing and Programming with Java: A Multimedia Approach by Mercedes Guijarro-Crouch

For CS1 Java programming. ' Using the video game generation's fascination with digital multimedia as a springboard, this text teaches Java programming in a context that students find relevant and useful. Students learn to program using Java while creating interesting effects with sounds, pictures, web pages, and video. ' Barbara Ericson and Mark Guzdial are recipients of the 2010 Karl V. Karlstom Outstanding Educator Award for their contributions to broadening participation in computing. They created the Media Computation (MediaComp) approach, which motivates students to write programs that manipulate and create digital media, such as pictures, sounds, and videos.'Now in use in nearly 200 schools around the world, this contextualized approach to introductory Computer Science attracts students not motivated by classical algorithmic problems addressed in traditional computer science education.'

About Mercedes Guijarro-Crouch

Barbara Ericson is a research scientist and the Director of Computing Outreach for the College of Computing at Georgia Tech. She has been working on improving introductory computing education for over 5 years. She enjoys the diversity of the types of problems she has worked on over the years in computing including computer graphics, artificial intelligence, medicine, and object-oriented programming. ? Mark Guzdial is a Professor in the School of Interactive Computing at Georgia Tech. ?An award-winning teacher and active researcher in computing education, he holds a joint Ph.D. In Education and Computer Science from the University of Michigan. Dr. Guzdial directs Project Georgia Computes! which is an NSF funded alliance to improve computing education from pre-teen years to undergraduates. ?He is a member of the ACM Education Board and is a frequent contributor to the ACM SIGCSE (Computer Science Education) Symposium. ? ? Barbara Ericson and Mark Guzdial are recipients of the 2010 Karl V. Karlstom Outstanding Educator Award for their contributions to broadening participation in computing. They created the Media Computation (MediaComp) approach, which motivates students to write programs that manipulate and create digital media, such as pictures, sounds, and videos.?Now in use in nearly 200 schools around the world, this contextualized approach to introductory Computer Science attracts students not motivated by classical algorithmic problems addressed in traditional computer science education.?They also lead Georgia Computes! an NSF-funded statewide alliance to increase the number and diversity of students in computing education across all of Georgia.? Barbara Ericson directs the Institute for Computing Education at Georgia Tech. Mark Guzdial is director of the Contextualized Support for Learning at Georgia Tech.? Together they have written three textbooks using the MediaComp approach to engage and inspire student learning in computing.?The Karlstrom Award recognizes educators who advanced new teaching methodologies; effected new curriculum development in Computer Science and Engineering; or contributed to ACM's educational mission.

Table of Contents

Preface iv Contents xi 1 Introduction to Computer Science and Media Computation 2 Introduction to Java 3 Introduction to Programming 4 Modifying Pictures using Loops 5 Modifying Pixels in a Matrix 6 Conditionally Modifying Pixels 7 Drawing 8 Modifying all Samples in a Sound 9 Modifying Samples using Ranges 10 Combining and Creating Sounds 11 Creating Classes 12 Creating and Modifying Text 13 Making Text for the Web 14 Encoding, Manipulating, and Creating Movies 15 Speed 16 JavaScript APPENDICES A Quick Reference to Java A.1 Variables A.2 Method Declarations A.3 Loops A.4 Conditionals A.5 Operators A.6 String escapes A.7 Classes A.8 Fields A.9 Constructors A.10 Packages

Additional information

CIN0131496980G
9780131496989
0131496980
Introduction to Computing and Programming with Java: A Multimedia Approach by Mercedes Guijarro-Crouch
Used - Good
Hardback
Pearson Education (US)
20060504
592
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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