For Introduction to Game Industry and Introduction to Game Production courses.
With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.
Preface
Part One: Introduction
Chapter 1: How Games Are Made
Chapter 2: The Evolution of Games
Chapter 3: Overview of Game Genres
Chapter 4: Overview of Game Platforms
Part Two: Game Development Cycle
Chapter 5: The Production Cycle
Chapter 6: The Production Team
Chapter 7: Scheduling and Budgets
Part Three: Documenting the Idea
Chapter 8: The Elements of Game Play
Chapter 9: Committing Ideas to Paper
Chapter 10: The Game Design Document
Chapter 11: Technical Review
Part Four: Implementing the Vision
Chapter 12: Coding the Game
Chapter 13: Visualizing the Game
Chapter 14: Hearing the Game
Part Five: Elements of Game Design Implementation
Chapter 15: Interface Design
Chapter 16: Math and Logic and Artificial Intelligence
Chapter 17: Storytelling in Games
Chapter 18: Prototyping and Building Playfields
Chapter 19: Completing the Game
Part Six: The Business Side of Games
Chapter 20: Marketing the Game
Chapter 21: Economics of the Game Industry
Chapter 22: Breaking Into the Game Industry
Appendix A: What's on the CD-ROM
Glossary
References
Resources
Index