Volume Introduction
Michael Filimowicz
1. Sound Design Thinking
Vincent Meelberg
2. Meaning-making and Embodied Cognition in Sound Design Research
Stephen Roddy and Brian Bridges
3. Mapping Space and Time in the Soundtrack: Embodied Cognition and the Soundtrack's Spatiotemporal Contract
Adam Melvin and Brian Bridges
4. Measuring People's Cognitive and Emotional Response: Psychophysiological Methods to Study Sound Design
Emma Rodero
5. Watching and Evaluating Simultaneously: an Approach to Measure the Expressive Power of Sound Design in a Moving Picture
Maximilian Kock
6. Using a Semiotic Approach to the Practice of Sound Design
Leo Murray
7. Audi(o) Branding and Object Sounds in an Audio-visual Setting - the Case of the Car
Nicolai Jorgensgaard Graakjaer
8. Designing and Reporting Research on Sound Design and Music for Health - Methods and Frameworks for Impact
Kjetil Falkenberg Hansen and Emma Frid
9. Practice-led and Interdisciplinary Research: Investigating Affective Sound Design
Stuart Cunningham and Jon Weinel
10. Research-creation as a Generative Approach to Sound Design
Prophecy Sun, Kate Hennessey, Kristin Carlson
11. The Soundscape Approach: New Opportunities in Sound Design Practice
Ian Thompson
12. Developing a Sound Design Creative A.i. Methodology
Miles Thorogood
13. Sonification Research: Overview and Emerging Topics
Sandra Pauletto, Roberto Bresin
14. Sound Design in the Context of Sonification
Visda Goudarzi
15. Creating and Evaluating Aesthetics in Sonification
Nuria Bonet
16. Revealing Industry Culture: a Cultural Ethnographic Approach to Post-production Sound Vanessa Ament
17. Sound Design as Viewed by Sound Designers: a Questionnaire About People, Practice, and Definitions
Laura Zattra, Nicolas Donin, David Fierro, Frank Pecquet, and Nicolis Misdarlis
18. Qualitative, Pragmatic, and Hermeneutic Inquiries in Electroacoustic Compositions: Selected Case Studies
Maria Kallionpaa
19. The Bold and the Beautiful Methods of Sound Experience Research: An Introduction to Mixing the Qualitative and Quantitative Study of the Subjective Experience of Sound and Music in Video Games
Hans-Peter Gasselseder
Index