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Game Development with Blender Mike Pan

Game Development with Blender By Mike Pan

Game Development with Blender by Mike Pan


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Condition - Very Good
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Summary

Focusing on the Blender Game Engine, this book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. It shows readers how to create video games using Blender, a free, open source 3D animation package.

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Game Development with Blender Summary

Game Development with Blender by Mike Pan

GAME DEVELOPMENT WITH BLENDER is the complete guide to the Blender game engine. More than two years in the making, the book spans topics ranging from logic brick and physics to graphics, animation, scripting, and more. Each chapter covers in detail a different aspect of the Blender game engine, with tutorials, extensive documentation, and valuable advice on when to use the tools--all distilled from the authors' 20 years of combined Blender experience. Blender is a free, open-source 3D content-creation suite, a powerful and flexible platform that allows you to build games and interactive applications such as architecture walk-throughs, science visualizations, experimental projects, and much more. In this comprehensive guide, you will learn how to design a complete game from beginning to end, create games without writing a single line of code, bring your 3D characters to life with animations, unleash the power of material creation with nodes, have fun making JELL-O bounce with the physics engine, program in Python like a pro, make your games run faster using lightmaps and normal maps, publish your games for Windows, Mac, and Linux, and improve your games by learning from 10 real-world projects. This book has been prepared for the release of Blender 2.66a, ensuring that you have the most up-to-date information in your hands. Whether you are new to Blender or a seasoned Blenderhead, GAME DEVELOPMENT WITH BLENDER will help you create the games you've always wanted. Purchasing this book also gives you access to more than 100 online companion files, which include tutorials, sample files, and extra demos that will help you get the most out of the Blender game engine.

Game Development with Blender Reviews

1. Blender Overview. 2. First model. 3. Logic Bricks. 4. Animation. 5. Advanced Graphics. 6. Physics. 7. Python Programming. 8. Extending Blender. 9. Case Studies.

About Mike Pan

Mike Pan is a CG generalist who started using Blender 10 years ago, before it was open sourced. Mike's interest in Blender includes everything from special effects to compositing, and from real-time graphics to scripting. He has given talks at the Blender Conference in Amsterdam, hosted workshops at the View Conference in Turin and Blender Workshop in Vancouver, and conducted a three-day Blender course in Kerala, India. Mike is currently the lead programmer for a two-year project at Harvard Medical School to develop a biomolecular visualization software using Blender. Before that, he worked at the University of British Columbia with Dalai on a marine ecosystem visualization project. Mike lives in the always-raining Vancouver, Canada. You can find him at mikepan.com Dalai Felinto, who is currently living in Vancouver, Canada, was born in sunny Rio de Janeiro, Brazil. He has been using Blender since beginning his undergraduate studies in Architecture and Urban Planning in 2003. His participation in the Blender Community includes papers, workshops, and talks presented at events such as BlenderPRO in Brazil, Che Blender in Argentina, Blender Conference in Amsterdam, View Conference in Turin, BlenderVen in Venezuela, and Blender Workshop in Canada. He has contributed patches and code to Blender since version 2.47. Dalai uses Blender and the game engine in his work as a science communicator at the University of British Columbia, Canada. However, his day job doesn't stop him from doing freelance Blender projects around the world. His latest works have been for Italy, England, and the Netherlands. Dalai's dream career move is to land a job in the movie industry, working at Pixar. Follow his adventures at dalaifelinto.com. Mike Pan is a CG generalist who started using Blender 10 years ago, before it was open sourced. Mike's interest in Blender includes everything from special effects to compositing, and from real-time graphics to scripting. He has given talks at the Blender Conference in Amsterdam, hosted workshops at the View Conference in Turin and Blender Workshop in Vancouver, and conducted a three-day Blender course in Kerala, India. Mike is currently the lead programmer for a two-year project at Harvard Medical School to develop a biomolecular visualization software using Blender. Before that, he worked at the University of British Columbia with Dalai on a marine ecosystem visualization project. Mike lives in the always-raining Vancouver, Canada. You can find him at mikepan.com.

Table of Contents

1. Game Blender in a Nutshell. 2. First Game. 3. Logic Bricks. 4. Animation. 5. Graphics. 6. Physics. 7. Python Scripting. 8. Workflow and Optimization. 9. Publishing and Beyond. 10. Case Studies.

Additional information

CIN1435456629VG
9781435456624
1435456629
Game Development with Blender by Mike Pan
Used - Very Good
Paperback
Cengage Learning, Inc
20130620
400
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Game Development with Blender