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Game Localization Minako O'Hagan (Dublin City University)

Game Localization By Minako O'Hagan (Dublin City University)

Game Localization by Minako O'Hagan (Dublin City University)


$71.99
Condition - Very Good
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Summary

Addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices.

Game Localization Summary

Game Localization: Translating for the global digital entertainment industry by Minako O'Hagan (Dublin City University)

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The books readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

Table of Contents

1. Figures and tables; 2. Acknowledgements; 3. About this book; 4. Glossary; 5. Prologue; 6. Introduction; 7. 1. The video game and translation; 8. 2. The localization paradigm: Localization versus translation; 9. 3. Game localization: A practical dimension; 10. 4. Translating video games: New vistas for transcreation; 11. 5 Cultural contexts of game production: Patronage and rewriting in the digital age; 12. 6. Pedagogical issues in training game localizers; 13. 7. Game localization research in Translation Studies; 14. Conclusion; 15. References; 16. Gameography; 17. Appendix. Postgraduate courses in game localization in Spain; 18. Index

Additional information

GOR007620445
9789027224576
9027224579
Game Localization: Translating for the global digital entertainment industry by Minako O'Hagan (Dublin City University)
Used - Very Good
Paperback
John Benjamins Publishing Co
2013-08-29
374
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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