Preface, Irving E. Sigel Foreword, John C. Wright PART I. VIOLENCE, GENDER, AND VIDEO Effects of Interactive Entertainment Technologies on Children's Development, Rodney R. Cocking and Patricia M. Greenfield Mediated Messages: Gender, Class, and Cosmos in Home Video Games, Christine Ward Gailey Contextualization Video Game Violence: From Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2, Marsha Kinder Gender Differences in Children's Constructions of Video Games, Yasmin B. Kafai Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction Versus Observation, Sandra L. Clavert and Siu-Lan Tan PART II. COGNITIVE EFFECTS OF VIDEO GAMES Video Games as Cultural Artifacts, Patricia M. Greenfield Effect of Video Game Practice on Spatial Skills in Girls and Boys, Kaveri Subrahmanyam and Patricia M. Greenfield Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence, Lynn Okagaki and Peter A. Frensch Cognitive Socialization by Computer Games in Two Cultures: Inductive Discovery or Mastery of an Iconic Code?, Patricia M. Greenfield, Luigia Camaioni, Paola Ercolani, Laura Weiss, Bennett A. Lauber, and Paola Perucchini Two-Dimensional Representation of Movement Through Three-Dimensional Space: The Role of Video Game Expertise, Patricia M. Greenfield, Craig Brannon, and David Lohr Action Video Games and Informal Education: Effects on Strategies for Dividing Visual Attention, Patricia M. Greenfield, Patricia deWinstanley, Heidi Kilpatrick, and Daniel Kaye Author Index Subject Index