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Reverse Design Patrick Holleman

Reverse Design By Patrick Holleman

Reverse Design by Patrick Holleman


$52.68
Condition - Good
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Summary

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.

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Reverse Design Summary

Reverse Design: Final Fantasy VII by Patrick Holleman

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game:

  1. How latter-day critics have misunderstood the artistic goals of Final Fantasy VII
  2. How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII
  3. How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Final Fantasy VII going all the way back to Dungeons & Dragons
  • Extensive collections of data and data visualizations explaining how Final Fantasy VII's systems work, how they are organized to prioritize exploration, and how they interlock in a positive feedback loop that peaks at the end of the game
  • About Patrick Holleman

    Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

    Table of Contents

    Chapter 1 Final Fantasy VII and the History of RPGs

    Chapter 2 Narrative and Design

    Chapter 3 Quantitative Analysis of the Game Script

    Chapter 4 Game Difficulty and the Four Phases of FFVII

    Chapter 5 Finding Complexity in Wide Levels

    Chapter 6 Enemy Archetypes

    Chapter 7 The Design of Towns and Dungeons

    Chapter 8 Music and Design

    Chapter 9 Conclusion

    Additional information

    CIN1138324108G
    9781138324107
    1138324108
    Reverse Design: Final Fantasy VII by Patrick Holleman
    Used - Good
    Paperback
    Taylor & Francis Ltd
    2018-08-28
    168
    N/A
    Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
    This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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