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Immersive Education Paula MacDowell

Immersive Education By Paula MacDowell

Immersive Education by Paula MacDowell


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Summary

Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world.
Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines.

Immersive Education Summary

Immersive Education: Designing for Learning by Paula MacDowell

This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world.
Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.

About Paula MacDowell

Paula MacDowell, PhD, is an Assistant Professor in the College of Education, University of Saskatchewan. Her area of specialization is Educational Technology and Design (ETAD) with research interests in immersive education, emerging technologies, instructional design, and education for social and environmental change. Dr. MacDowell serves as the Practitioner Chair for the Immersive Learning Research Network (iLRN).

Jennifer Lock, PhD, is a Professor and Vice Dean in the Werklund School of Education, University of Calgary. Her area of specialization is in the Learning Sciences. Dr. Locks research interests are elearning, change and innovation in education, scholarship of teaching and learning in higher education, and learning in makerspaces

Table of Contents

Introduction - Chapter One: Current Trends in Immersive Learning Design for K-12 and Higher Education

The introduction will outline what immersive education is and discuss the current trends in terms of how it is being taking up pedagogically in K-12 and higher education.

Section One:

Introduces the section by providing an overview of designing immersive learning experiences and environments to meet specific educational goals and learning objectives within K-12 educational contexts. Each chapter is then introduced. The chapter titles are:

Chapter Two: Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science

Chapter Three: A Postdigital Examination of AR and VR in the Classroom

Chapter Four: Psychopedagogy by Design: How to Induce an Emotional State Beneficial toLearning in Virtual Reality

Chapter Five: Immersive Intercultural Language Learning at the Crossroads of Virtual Realityand Game-based Learning

Chapter Six: See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity

in Grades 3 10

Section Two:

Introduces the section by providing an overview of designing immersive learning experiences and environments to meet specific educational goals and learning objectives. Higher education is the main focus of all five chapters. The first two chapters provide information on frameworks that can be applied to both K-12 and higher education contexts. The last three chapters provide illustrative examples in higher education. Each chapter is then introduced. The chapter titles are:

Chapter Seven: Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom

Chapter Eight: The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities

Chapter Nine: From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms

Chapter Ten: Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithaca College

Chapter Eleven: Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education

Section Three:

Introduces the section by providing an overview of teachers and students as the designers of immersive learning experiences and environments. Each chapter is then introduced. The chapter titles are:

Chapter Twelve: Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study

Chapter Thirteen: PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments

Chapter Fourteen: Interactive Storytelling through Immersive Design

Chapter Fifteen: A Classroom Model for VR Integration and Creative Lesson Design

Conclusion - Chapter Sixteen: A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities

The conclusion summarizes the books major themes, looking toward future needs for designing immersive learning in meaningful ways aligned with K-12 and higher education goals, values, and curricular outcomes. The final chapter offers a mindful call to action for a new dawn of immersive education that includes shared experiences, social connection, and shifting learning into the global classroom.

Index

Additional information

NPB9783031181375
9783031181375
3031181379
Immersive Education: Designing for Learning by Paula MacDowell
New
Hardback
Springer International Publishing AG
2023-01-03
285
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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