Using UML: Software Engineering with Objects and Components by Perdita Stevens
The essentials of UML 2.0 and how to use it in one concise volume.
The essentials of UML 2.0 and how to use it in one concise volume.
Part One: Conceptual background
Chapter 1 - Software engineering with components
Chapter 2 - Object concepts
Chapter 3 - Introductory case study
Chapter 4 - The development process
Part Two: The Unified Modelling Language
Chapter 5 - Essentials of class models
Chapter 6 - More on class models
Chapter 7 - Essentials of use case models
Chapter 8 - More on use case models
Chapter 9 - Essentials of interaction diagrams
Chapter 10 - More on interaction diagrams
Chapter 11 - Essentials of state and activity diagrams
Chapter 12 - More on state diagrams
Chapter 13 - Architectural and implementation diagrams
Chapter 14 - Packages and models
Part Three: Case studies
Chapter 15 - CS4 adminstration
Chapter 16 - Board games
Chapter 17 - Discrete event simulation
Part Four: Towards practice
Chapter 18 - Reuse: components, patterns
Chapter 19 - Product quality: verification, validation, testing
Chapter 20 - Process quality: management, teams, QA
Bibliography