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Beginning iPhone Games Development PJ Cabrera

Beginning iPhone Games Development By PJ Cabrera

Beginning iPhone Games Development by PJ Cabrera


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Condition - Very Good
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Summary

This practical, step-by-step approach to iPhone game development satisfies the demand for pragmatic explanations of iPhone game making tools and techniques. Written by successful iPhone game developers, this volume covers every aspect of creating iPhone games.

Beginning iPhone Games Development Summary

Beginning iPhone Games Development by PJ Cabrera

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:

  • Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
  • Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
  • Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.

About PJ Cabrera

PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

Table of Contents

  1. A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere
  2. Developing iPhone Games: Peeking Inside the iPhone Toolbox
  3. Moving Images on a Small Screen-UIKit Controls
  4. She Shoots, She Hits, She Scores!
  5. Flipping Out and Sweeping Away with Core Animation
  6. OpenGL Basics: Wrapping Your Head Around the OpenGL AP
  7. Putting It Together: Making a Game in OpenGL
  8. The Next Steps: Atlases, Sprites, and Particles-Oh My
  9. Introduction to Core Audio
  10. Making Noise with OpenAL
  11. 3D Audio-Turning Noise into Game Sound
  12. Streaming: Thumping, Pulse-Quickening
  13. Networking for iPhone Games: Introduction
  14. Going Head to Head
  15. Party Time
  16. Connecting with the Outside World
  17. Putting It All Together: Now Comes the Fun Part

Additional information

GOR012416491
9781430225997
B00F44FG38
Beginning iPhone Games Development by PJ Cabrera
Used - Very Good
Paperback
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
20100527
728
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Beginning iPhone Games Development