Cart
Free US shipping over $10
Proud to be B-Corp

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom Professor William Boerman-Cornell (Trinity Christian College, USA)

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom By Professor William Boerman-Cornell (Trinity Christian College, USA)

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom by Professor William Boerman-Cornell (Trinity Christian College, USA)


$25.69
Condition - New
5 in stock

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom Summary

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom by Professor William Boerman-Cornell (Trinity Christian College, USA)

This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom Reviews

Never has there been more interest in teaching STEM or teaching with graphic novels. This book marries the two together in a clear and interesting way. This is a great resource for pre-service and in-service teachers. -- Jung Kim, Professor of Reading & Literacy, Lewis University, USA
An engaging and novel approach to STEM learning, designed to support better science literacy practices in school students. -- Christine Harrison, Professor of Science Education, King's College London, UK

About Professor William Boerman-Cornell (Trinity Christian College, USA)

William Boerman-Cornell is a Professor of Education at Trinity Christian College, USA. Josha Ho is a Solutions Engineer at Tableau (Salesforce), USA. David Klanderman is a Professor of Mathematics Education at Calvin University, USA. Sarah Klanderman is is an Assistant Professor of Mathematics at Marian University, USA.

Table of Contents

List of Figures Foreword, Jay Hosler Acknowledgements 1. What Research Tells us about Teaching Science, Technology, Engineering, and Mathematics with Graphic Novels 2. Teaching Life Science and Earth Science with Graphic Novels 3. Teaching Physical Science with Graphic Novels 4. Teaching Technology with Graphic Novels 5. Using Graphic Novels to Teach Engineering 6. Teaching Mathematics with Graphic Novels 7. Unanswered Questions and Concluding Thoughts Appendix: List of STEM Graphic Novels References Notes Index

Additional information

NGR9781350279186
9781350279186
1350279188
Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom by Professor William Boerman-Cornell (Trinity Christian College, USA)
New
Paperback
Bloomsbury Publishing PLC
2023-11-30
168
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

Customer Reviews - Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom