Real-time Animation Toolkit in C++ by Rex E. Bradford
Commercial computer games are alive with advanced graphics techniques and animation. This handbook offers computer games programmers C++ tools and utilities, a C++ animation class library and a step-by-step guide to the development of real-time animation. The accompanying CD includes code for the animation programming examples in the book plus some extra programs. It also contains an art gallery which shows what can be accomplished using the class library together with static pictures, animation and real-time digital video sequences.