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Learn Java with Math Ron Dai

Learn Java with Math By Ron Dai

Learn Java with Math by Ron Dai


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Learn Java with Math Summary

Learn Java with Math: Using Fun Projects and Games by Ron Dai

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.
You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.

What You'll Learn
  • Explore Java basics
  • Program with Java using fun math-inspired examples
  • Work with Java variables and algorithms
  • Review I/O, loops, and control structures
  • Use projects such as the Wright brothers coin flip game
Who This Book Is For

Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

About Ron Dai

Ron Dai is a Microsoft software engineer and a mathematics and computer science instructor for NWSC in Washington. He enjoys teaching computer science using math.

Table of Contents

Part 1 Java Basic1. Introduction2. Number Basics.-
3. Java Basics.-
4. Start Playing With Java.-
5. Variables.-
6. First Algorithm.-
7. Input and Output.-
8. Errors and Tips.-
9. Loop structure - For Loop.-
10. Loop structure - While Loop.-
11. Control Structure.-
12. Summary.-
13. Projects.-
14. Hints
Part 2 Java Intermediate15. Wright Brothers' Coin Flip Game.- 16. Pythagorean Triples.-
17. Strong Typed Programming.-
18. Conditional Statements.-
19. Switch Statement.-
20. Tracing Moving Objects.-
21. Counting.-
22. Factorization.-
23. Exploratory Experimentation of Pi.-
24. Class Concept - O.O.P. .-
25. Interface - Total Abstraction.-
26. Inheritance - Code Reuse.- 27. Encapsulation and Polymorphism.-
28. Array - a Simple and Efficient Data Structure
29. Common Pitfalls
30. Design Considerations31. IOU Computation.-
32. Projects.-
Appendix A. Java Intermediate Solutions.

Additional information

NLS9781484252086
9781484252086
148425208X
Learn Java with Math: Using Fun Projects and Games by Ron Dai
New
Paperback
APress
2019-11-12
231
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

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