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Java After Hours Steven Holzner

Java After Hours By Steven Holzner

Java After Hours by Steven Holzner


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Summary

Containing ten projects, this book helps you learn to create graphics interactively on Web servers; send images to Web browsers; tinker with Java's Swing package to make it do seemingly impossible things; search websites and send e-mail from Java programs; and, use multithreading, Ant and more.

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Java After Hours Summary

Java After Hours: 10 Projects You'll Never Do at Work by Steven Holzner

Take your Java programming skills beyond the ordinary. Java After Hours: 10 Projects You'll Never Do at Work will make Java your playground with ten detailed projects that will have you exploring the various fields that Java offers to build exciting new programs. You'll learn to:

  • Create graphics interactively on Web servers
  • Send images to Web browsers
  • Tinker with Java's Swing package to make it do seemingly impossible things
  • Search websites and send e-mail from Java programs
  • Use multithreading, Ant and more!

Increase your Java arsenal by taking control of Java and explore its possibilities with Java After Hours.

About Steven Holzner

Java After Hours: 10 Projects You'll Never Do at WorkAbout the Author

Steve Holzner has been writing about Java for as long as Java has been around-nearly two dozen books over many years. He has written a total of 92 books, which have sold more than two million copies in 18 languages. He has also been a contributing editor at PC Magazine and has been on the faculty of MIT and Cornell University. He runs his own training company, Onsite Global, for corporate programmers at http://www.onsiteglobal.com, teaching nearly all current programming topics.


(c) Copyright Pearson Education. All rights reserved.

Table of Contents

Introduction

1. Making Fish Swim in the Multithreaded Aquarium

Building the Aquarium

Loading the Fish

Moving Those Fish

Double-Buffering the Drawing

Creating the Fish

Making the Fish Swim

Drawing the Fish

Conclusion

2. Slapshot! The Interactive Hockey Game

Creating the Rink

Starting a Game

Moving Those Pucks

Getting the Pucks to Bounce Off Each Other

How the Computer Blocks Pucks

How the User Blocks Pucks

Setting the Speed

Creating the Pucks

Conclusion

3. The Graphicizer Image-Editing and Conversion Tool

Creating the Graphicizer Window

Opening an Image File

Painting the Image

Saving an Image File

Embossing an Image

Sharpening an Image

Brightening an Image

Blurring an Image

Reducing an Image

Undoing a Change

Conclusion

4. Creating Stunning Graphics with Painter

Creating the Painter Window

Handling Menu Selections

Handling the Mouse

Drawing Some Graphics

Drawing Lines

Drawing Ellipses

Drawing Rectangles

Drawing Rounded Rectangles

Drawing Freehand

Drawing Text

Drawing the Final Image

Setting Colors

Conclusion

5. Chatting on the Internet with the Chat Room

Creating the Chat HTML Page

Creating JSP Pages

Getting the Tomcat Web Server

Using Some Java in JSP

Reading Data from HTML Controls in JSP

Using Request Objects

Using the Session and Application Objects

Creating a Hit Counter Using Sessions

Creating a Hit Counter Using Applications

Displaying the Current User Comments

Storing New Comments

Conclusion

6. Who's There? Logging Access to Your Website with WebLogger

All About Filters

Creating a Simple Filter

Writing the Code

Configuring the Web Server

Restricting Access Based on Time of Day

Restricting Access Based on Password

Creating WebLogger

Collecting User Data

Logging That Data

Conclusion

7. Running Any Program Via Remote Control with the Robot

Running the Robot

Creating the Robot's Window

Reading the Robot's Commands

Executing Commands

Sending Keystrokes

Sending Mouse Events

Making the Robot Wait

Making the Robot Beep

Taking a Screenshot

Making the Robot Reappear

Conclusion

8. Creating a Custom Web Browser in Java: The Browser Project

Introducing the SWT

Getting the SWT

Creating an SWT Application

Working with SWT Events

Using SWT Toolbars

Creating the Browser Project

Conclusion

9. Typing Across the Internet: The Intercom Project

Using the Intercom

Creating Intercom 1

Connecting to Intercom 2

Sending Text to Intercom 2

Reading Text from Intercom 2

Creating Intercom 2

Connecting to Intercom 1

Sending Text to Intercom 1

Reading Text from Intercom 1

Conclusion

10. Getting a Graphical Weather Forecast: The Forecaster Project

Creating the Forecaster JSP

Getting the ZIP Code

Gathering the Weather Data

Graphing the Data

Creating the Desktop Version

Conclusion

Index

Additional information

CIN0672327473G
9780672327476
0672327473
Java After Hours: 10 Projects You'll Never Do at Work by Steven Holzner
Used - Good
Paperback
Pearson Education (US)
20050623
336
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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