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Writing Successful Undergraduate Dissertations in Games Development and Computer Science Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)

Writing Successful Undergraduate Dissertations in Games Development and Computer Science By Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)

Writing Successful Undergraduate Dissertations in Games Development and Computer Science by Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)


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Summary

This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation.

Writing Successful Undergraduate Dissertations in Games Development and Computer Science Summary

Writing Successful Undergraduate Dissertations in Games Development and Computer Science by Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)

Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation.

Drawing on the authors extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover:

  • Producing literature reviews.
  • Formulating research questions.
  • Understanding epistemologies.
  • Selecting methodologies and research methods.
  • Software development life cycle methodologies.
  • Evaluation, statistical analysis, and formulating conclusions.

Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.

About Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)

Thomas Hainey is Programme Leader of Computer Games Development at the University of the West of Scotland, UK.

Gavin Baxter is a lecturer in Computer Games Development at the University of the West of Scotland, UK.

Table of Contents

How to use this book, 1. Introduction to Dissertations, 2. Academic Rigour, 3. Citations, Referencing, and Hierarchy of Academic Sources, 4. Research Ethics, 5. Dissertation Structure in Games Development and Computer Science, 6. Research Methodologies and Methods, 7. Formulating Research Questions, 8. Performing a Literature Review, 9. Selecting a Software or Games Development Life Cycle Methodology, 10. Selecting a Software Design Modelling Language (SDML), 11. Design, 12. Implementation, 13. Testing, 14. Evaluation, 15. Statistical Analysis Techniques, 16. Discussion, 17. Conclusions, 18. References, 19. Appendices, 20. Writing Up and Proofreading, 21. Data Collection Mechanisms, 22. General Questionnaire Design, 23. Basic Intervention Experimental Design, 24. General Academic Writing Tips, 25. Presenting Research, 26. Defending Research, 27. Summary

Additional information

NPB9780367517076
9780367517076
0367517078
Writing Successful Undergraduate Dissertations in Games Development and Computer Science by Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)
New
Hardback
Taylor & Francis Ltd
2022-11-23
294
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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