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Writing Successful Undergraduate Dissertations in Games Development and Computer Science Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)

Writing Successful Undergraduate Dissertations in Games Development and Computer Science By Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)

Writing Successful Undergraduate Dissertations in Games Development and Computer Science by Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)


$26.99
Condition - Very Good
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Summary

This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation.

Writing Successful Undergraduate Dissertations in Games Development and Computer Science Summary

Writing Successful Undergraduate Dissertations in Games Development and Computer Science by Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)

- This book covers the production of dissertations in an area where students are much more comfortable writing code than writing academically.
- With practical examples of bachelor dissertations and practical research methods utilised in the field of computer science and computer games such as survey methodologies, experimental methodologies, case studies, analysis techniques and reporting techniques, this book will break down the sometimes complicated-seeming nature of the dissertation.
- Written to be concise yet comprehensive and with easily accessible language and examples, this book will take the mystery out of undergraduate dissertations in this field.

About Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)

Thomas Hainey is Programme Leader of Computer Games Development at the University of the West of Scotland, UK.

Gavin Baxter is a lecturer in Computer Games Development at the University of the West of Scotland, UK.

Table of Contents

How to use this book, 1. Introduction to Dissertations, 2. Academic Rigour, 3. Citations, Referencing, and Hierarchy of Academic Sources, 4. Research Ethics, 5. Dissertation Structure in Games Development and Computer Science, 6. Research Methodologies and Methods, 7. Formulating Research Questions, 8. Performing a Literature Review, 9. Selecting a Software or Games Development Life Cycle Methodology, 10. Selecting a Software Design Modelling Language (SDML), 11. Design, 12. Implementation, 13. Testing, 14. Evaluation, 15. Statistical Analysis Techniques, 16. Discussion, 17. Conclusions, 18. References, 19. Appendices, 20. Writing Up and Proofreading, 21. Data Collection Mechanisms, 22. General Questionnaire Design, 23. Basic Intervention Experimental Design, 24. General Academic Writing Tips, 25. Presenting Research, 26. Defending Research, 27. Summary

Additional information

GOR013774820
9780367517083
0367517086
Writing Successful Undergraduate Dissertations in Games Development and Computer Science by Thomas Hainey (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)
Used - Very Good
Paperback
Taylor & Francis Ltd
2022-11-23
294
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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