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Electronic Games for the Evil Genius Thomas Petruzzellis

Electronic Games for the Evil Genius By Thomas Petruzzellis

Electronic Games for the Evil Genius by Thomas Petruzzellis


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Condition - Very Good
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Summary

Helps you learn the fundamentals of electronics and circuitry while working on 21 fun projects. This work provides twenty-one science projects that teach you the fundamentals of electronics and circuitry, how to read schematics, solder, use tools, and construct circuits - while you have fun putting making your own electronic games.

Electronic Games for the Evil Genius Summary

Electronic Games for the Evil Genius by Thomas Petruzzellis

Learn the fundamentals of electronics and circuitry while working on 21 fun projects

Here are twenty-one science projects that teach you the fundamentals of electronics and circuitry, how to read schematics, solder, use tools, and construct circuits - while you have fun putting making your own electronic games.

About Thomas Petruzzellis

McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

Table of Contents

AcknowledgmentsIntroductionChapter 1: Identifying Electronic ComponentsChapter 2: Reading SchematicsChapter 3: SolderingChapter 4: Wonky Wire GameChapter 5: Lie DetectorChapter 6: Macho MeterChapter 7: Mood Meter ProjectChapter 8: Super-Reaction Time TesterChapter 9: Touch Sensitive Coin Tosser/Decision MakerChapter 10: The Tingler ProjectChapter 11: Xenon Flasher ProjectChapter 12: Siren ProjectChapter 13: Rolling Dice ProjectChapter 14: Game Show Quiz BuzzerChapter 15: Wheel-of-Fortune GameChapter 16: Skeet-Shooting GameChapter 17: Grab-the-Gold GameChapter 18: Stairway-to-Heaven GameChapter 19: Electronic CricketChapter 20: Filtered Blacklight ProjectChapter 21: Mini-Electronic OrganChapter 22: 3-Channel Color OrganChapter 23: 8-Watt Power Audio AmplifierChapter 24: Infrared Target GameChapter 25: Electronic HourglassChapter 26: Electronic Windmill/PropellerChapter 27: Electronic Roulette GameChapter 28: Hangman GameChapter 29: Cliff Hanger GameChapter 30: Alien Attack GameChapter 31: Starburst Light DisplayChapter 32: Electronic Voice ChangerChapter 33: Racquetball GameChapter 34: Theremin ProjectChapter 35: Multi-Chip ProgrammerChapter 36: Simon Memory GameChapter 37: Tetris Game ProjectChapter 38: Tic-Tac-Toe GameAPPENDIX: ELECTRONIC KITS SUPPLIERSINDEX

Additional information

GOR007947007
9780071475563
0071475567
Electronic Games for the Evil Genius by Thomas Petruzzellis
Used - Very Good
Paperback
McGraw-Hill Education - Europe
2006-11-16
290
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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