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The Game Narrative Toolbox Tobias Heussner (Principle Translations and Interpreting, LLC)

The Game Narrative Toolbox By Tobias Heussner (Principle Translations and Interpreting, LLC)

The Game Narrative Toolbox by Tobias Heussner (Principle Translations and Interpreting, LLC)


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Summary

Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry.

The Game Narrative Toolbox Summary

The Game Narrative Toolbox by Tobias Heussner (Principle Translations and Interpreting, LLC)

  • Create your own game story and learn from professionals about their ways to design compelling storylines.
  • Get tips and tricks for creating emotionally-engaging worlds, stories, and characters in videogames of every genre.
  • Professional writers provide hands-on training for newcomers to the game industry to learn how to create great game stories and land coveted jobs as game narrative designers.

About Tobias Heussner (Principle Translations and Interpreting, LLC)

Tobias Heussner is an experienced Game Content/Narrative Designer and Producer, who started developing games in high school. He has worked on more than 25 published titles ranging from AAA PC games to console, handheld console games and Free2Play browser games. His areas of expertise include Game Content Design, Game Narrative Design/Writing, Game System Design and Game Production.

Toiya Kristen Finley, PhD has nearly 30 years of experience as a writer and editor in several media. In games, she has worked as a game designer, narrative designer, game writer, editor, narrative consultant, and diversity consultant (or some combination of the six) on several AAA, indie, social, and mobile games for children and general audiences, including Destiny 2 and visual novels for Ubisoft and the and Chapters apps. With Tobias Heussner, she co-founded the Game Writing Tutorial at GDC Online and served as an instructor. Her books include Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling; Freelance Video Game Writing: The Life & Business of the Digital Mercency for Hire; and Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels.

Jennifer Brandes Hepler got her start in tabletop game development, working for well-known properties such as Shadowrun and Paranoia before detouring to Hollywood to work on CBS Television's The Agency. She was a senior writer and narrative designer at BioWare, on the Dragon Age franchise and Star Wars: The Old Republic and more recently at Pixelberry Studios on Choices: Stories You Play and Storyloom. She is currently the Writing Director at Thought Pennies Entertainment.

Ann Lemay joined the videogame industry in 1997. Over the years she's worked as a game designer, narrative designer, and writer on a wide range of AAA projects. She has worked at many companies, including Ubisoft, BioWare and Microids. Ann is currently a Narrative Director at WB Games Montreal, and leads a team of very talented writers, narrative designers and voice designers on Gotham Knights.

Table of Contents

Chapter 01 What Is Narrative Design?

Chapter 02 The Concept

Chapter 03 Worldbuilding

Chapter 04 Characters

Chapter 05 Story

Chapter 06 Implementation and Production

Chapter 07 Dialogue

Chapter 08 Cutscenes and Cinematics

Chapter 09 Troubleshooting

Chapter 10 Visual Novels

Chapter 11 Storytelling in Open-World Games and Games-as-a-Service

Conclusion

References

Additional information

NPB9781032439051
9781032439051
103243905X
The Game Narrative Toolbox by Tobias Heussner (Principle Translations and Interpreting, LLC)
New
Hardback
Taylor & Francis Ltd
2023-08-16
310
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

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