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Starting Out with Java Tony Gaddis

Starting Out with Java By Tony Gaddis

Starting Out with Java by Tony Gaddis


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Starting Out with Java Summary

Starting Out with Java: From Control Structures through Data Structures by Tony Gaddis

Starting Out with Java: From Control Structures through Data Structuresis designed to be usedin a 2 or 3 semester/quarter sequence for beginning programmers. Tony Gaddis emphasizes problem-solving and program design byteaching the Java programming languagethrough a step-by-step detailed presentation. He introduces procedural programming early and covers control structures and methods before objects. Students are engaged and have plenty of opportunity to practice using programming concepts through practical tools that include end-of-section and chapter exercises, case studies and programming projects.

Table of Contents

Preface

Chapter 1 Introduction to Computers and Java

1.1 Introduction

1.2 Why Program?

1.3 Computer Systems: Hardware and Software

1.4 Programming Languages

1.5 W hat Is a Program Made of?

1.6 The Programming Process

1.7 Object-Oriented Programming

Review Questions and Exercises

Programming Challenge

Chapter 2 Java Fundamentals

2.1 The Parts of a Java Program

2.2 The print and println Methods, and the Java API

2.3 Variables and Literals

2.4 Primitive Data Types

2.5 Arithmetic Operators

2.6 Combined Assignment Operators

2.7 Conversion between Primitive Data Types

2.8 Creating Named Constants with final

2.9 The String Class

2.10 Scope

2.11 Comments

2.12 Programming Style

2.13 Reading Keyboard Input

2.14 Dialog Boxes

2.15 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 3 Decision Structures

3.1 The if Statement

3.2 The if-else Statement

3.3 The if-else-if Statement

3.4 Nested if Statements

3.5 Logical Operators

3.6 Comparing String Objects .

3.7 More about Variable Declaration and Scope

3.8 The Conditional Operator (Optional)

3.9 The switch Statement

3.10 Creating Objects with the DecimalFormat Class

3.11 The printf Method

3.12 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 4 Loops and Files

4.1 The Increment and Decrement Operators

4.2 The while Loop

4.3 Using the while Loop for Input Validation

4.4 The do-while Loop

4.5 The for Loop

4.6 Running Totals and Sentinel Values

4.7 Nested Loops

4.8 The break and continue Statements (Optional)

4.9 Deciding Which Loop to Use

4.10 Introduction to File Input and Output

4.11 The Random Class

4.12 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 5 Methods

5.1 Introduction to Methods

5.2 Passing Arguments to a Method

5.3 More about Local Variables

5.4 Returning a Value from a Method

5.5 Problem Solving with Methods

5.6 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 6 A First Look at Classes

6.1 Classes and Objects

6.2 Instance Fields and Methods

6.3 Constructors

6.4 Overloading Methods and Constructors

6.5 Scope of Instance Fields

6.6 Packages and import Statements

6.7 Focus on Object-Oriented Design: Finding the Classes

and Their Responsibilities

6.8 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 7 A First Look at GUI Applications

7.1 Introduction

7.2 Creating Windows

7.3 Equipping GUI Classes with a main Method

7.4 Layout Managers

7.5 Radio Buttons and Check Boxes

7.6 Borders

7.7 Focus on Problem Solving: Extending Classes from JPanel

7.8 Using Console Output to Debug a GUI Application

7.9 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 8 Arrays and the ArrayList Class

8.1 Introduction to Arrays

8.2 Processing Array Elements

8.3 Passing Arrays As Arguments to Methods

8.4 Some Useful Array Algorithms and Operations

8.5 Returning Arrays from Methods

8.6 String Arrays

8.7 Arrays of Objects

8.8 The Sequential Search Algorithm

8.9 Two-Dimensional Arrays

8.10 Arrays with Three or More Dimensions

8.11 Command-Line Arguments and Variable-Length Argument Lists

8.12 The ArrayList Class

8.13 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 9 A Second Look at Classes and Objects

9.1 Static Class Members

9.2 Passing Objects As Arguments to Methods

9.3 Returning Objects from Methods

9.4 The toString Method

9.5 Writing an equals Method

9.6 Methods That Copy Objects

9.7 Aggregation

9.8 The this Reference Variable

9.9 Enumerated Types

9.10 Garbage Collection

9.11 Focus on Object-Oriented Design: Class Collaboration

9.12 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 10 Text Processing and More about

Wrapper Classes

10.1 Introduction to Wrapper Classes

10.2 Character Testing and Conversion with the Character Class

10.3 More String Methods

10.4 The StringBuffer Class

10.5 Tokenizing Strings

10.6 Wrapper Classes for the Numeric Data Types

10.7 Focus on Problem Solving: The TestScoreReader Class

10.8 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 11 Inheritance

11.1 What Is Inheritance?

11.2 Calling the Superclass Constructor

11.3 Overriding Superclass Methods

11.4 Protected Members

11.5 Chains of Inheritance

11.6 T he Object Class

11.7 Polymorphism

11.8 Abstract Classes and Abstract Methods

11.9 Interfaces

11.10 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 12 Exceptions and More about Stream I/O

12.1 Handling Exceptions

12.2 Throwing Exceptions

12.3 More about Input/Output Streams

12.4 Advanced Topics: Binary Files, Random Access Files,

and Object Serialization

12.5 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 13 Advanced GUI Applications

13.1 T he Swing and AWT Class Hierarchy

13.2 Read-Only Text Fields

13.3 Lists

13.4 Combo Boxes

13.5 Displaying Images in Labels and Buttons

13.6 Mnemonics and Tool Tips

13.7 File Choosers and Color Choosers

13.8 Menus

13.9 More about Text Components: Text Areas and Fonts

13.10 Sliders

13.11 Look and Feel

13.12 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 14 Applets and More

14.1 Introduction to Applets

14.2 A Brief Introduction to HTML

14.3 Creating Applets with Swing

14.4 Using AWT for Portability

14.5 Drawing Shapes

14.6 Handling Mouse Events

14.7 Timer Objects

14.8 Playing Audio

14.9 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 15 Recursion

15.1 Introduction to Recursion

15.2 Solving Problems with Recursion

15.3 Examples of Recursive Methods

15.4 T he Towers of Hanoi

15.5 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 16 Sorting, Searching, and Algorithm Analysis

16.1 Introduction to Sorting Algorithms

16.2 Introduction to Search Algorithms

16.3 Analysis of Algorithms

16.4 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 17 Generics

17.1 Introduction to Generics

17.2 Writing a Generic Class

17.3 Passing Objects of a Generic Class to a Method

17.4 Writing Generic Methods

17.5 Constraining a Type Parameter in a Generic Class

17.6 Inheritance and Generic Classes

17.7 Defining Multiple Type Parameters

17.8 Generics and Interfaces

17.9 Erasure

17.10 Restrictions on the Use of Generic Types

17.11 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 18 Collections

18.1 Introduction to the Java Collections Framework

18.2 Lists

18.3 Sets

18.4 Maps

18.5 The Collections Class

18.6 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 19 Array-Based Lists

19.1 Introduction to Lists

19.2 Creating an Array-Based List to Hold String Objects

19.3 Creating a Generic Array-Based List

19.4 Writing Iterator Classes and Iterable Lists

Review Questions and Exercises

Programming Challenges

Chapter 20 Linked Lists

20.1 Introduction to Linked Lists

20.2 Operations on Linked Lists

20.3 Doubly-Linked and Circularly-Linked Lists

20.4 Recursion on Linked Lists

20.5 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 21 Stacks and Queues

21.1 S tacks and Their Applications

21.2 Array Implementation of Stacks

21.3 Linked Implementation of Stacks

21.4 Queues and Their Applications

21.5 Array Implementation of Queues

21.6 Linked List Implementation of Queues

21.7 Generic Implementation of Stacks and Queues

21.8 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Chapter 22 Binary Trees, AVL Trees, and Priority Queues

22.1 Binary Trees and Their Applications

22.2 Binary Search Trees

22.3 A VL Trees

22.4 Priority Queues

22.5 Common Errors to Avoid

Review Questions and Exercises

Programming Challenges

Index

Student CD-ROM:

Appendix A The ASCII/Unicode Characters

Appendix B Operator Precedence and Associativity

Appendix C Java Key Words

Appendix D Installing the JDK and JDK Documentation

Appendix E Using the javadoc Utility

Appendix F More about the Math Class

Appendix G Packages

Appendix H Working with Records and Random Access Files

Appendix I Using JBuilder 8

Appendix J More about JOptionPane Dialog Boxes

Appendix K Answers to Checkpoints

Appendix L Answers to Odd-Numbered Review Questions

Case Study 1 Calculating Sales Commission

Case Study 2 The Amortization Class

Case Study 3 The PinTester Class

Case Study 4 Parallel Arrays

Case Study 5 The FeetInches Class

Case Study 6 The SerialNumber Class

Case Study 7 A Simple Text Editor Application

Additional information

GOR007157882
9780321421029
0321421027
Starting Out with Java: From Control Structures through Data Structures by Tony Gaddis
Used - Very Good
Hardback
Pearson Education (US)
2006-11-07
1319
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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