Cart
Free US shipping over $10
Proud to be B-Corp

Introduction to Java Through Game Development Victor G. Brusca

Introduction to Java Through Game Development By Victor G. Brusca

Introduction to Java Through Game Development by Victor G. Brusca


$50.09
Condition - New
Only 2 left

Summary

Beginner-Intermediate level

Introduction to Java Through Game Development Summary

Introduction to Java Through Game Development: Learn Java Programming Skills by Working with Video Games by Victor G. Brusca

Interested in learning how to program with Java? Lets face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games.
With this book, youll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, youll be proficient in Java programming, having worked with the languages fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence.

What You'll
  • Master the fundamentals of the Java programming language
  • Use different data structures like arrays, lists, stacks, and queues
  • Understand game programming basics including the main game loop
  • Gain experience working with three different game projects via the books coding challenges
  • Work with the 2D game engine that powers the book's included games and learn to create your own new game projects
  • Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism
  • Work with exceptions and how to use debugging techniques to trace through code
  • Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project

Who This Book Is For
This book requires little to no programming experience to understand and benefit from the text.

About Victor G. Brusca

Victor Brusca is an experienced software developer specializing in building cross-platform applications and APIs. He regards himself as a self-starter with a keen eye for detail, an obsessive protection of systems/data, and a desire to write well-documented, well-encapsulated code. With over 14 years' software development experience, he has been involved in game and game engine projects on J2ME, T-Mobile SideKick, WebOS, Windows Phone, Xbox 360, Android, iOS, and web platforms.

Table of Contents

Chapter 1: IntroductionSub topics Introductiono About this texto Notes on formattingo Notes on conventions The books objectiveso Java fundamental topicso Java advanced topicso Game projects included Setting up your environmento Checking your Java versiono Installing the latest JDKo Installing the NetBeans IDEo Getting the game projects setup Checking out the gameso Running pong cloneo Running memory matcho Running the duel Conclusiono Talking pointso What we covered
Chapter 2: What is Java ProgrammingSub topics Computers and programmingo Programming computerso Programming languageso Types of programs/programming The Java programming languageo A very brief historyo The JREo The JDKo Syntax and semantics Game programmingo Program structureo The game loopo General structure of included games Conclusiono Talking pointso What we covered
Chapter 3: VariablesSub - topics: Data typeso Basico Advancedo Customo Enumerations Using variableso Declaring variableso Assigning values to variableso Objects, classes, instanceso Enumerationso Casting Conclusiono Talking pointso What we covered
Chapter 4: Expressions and Flow ControlSub - topics: Expressionso Numerico Booleano Operator precedence Flow controlo If, else, else if statementso Switch statementso Try-catch statements Conclusiono Talking pointso What we covered
Chapter 5: Arrays and Data StructuresSub - topics: Arrayso Declaring arrayso Initializing arrayso Using arrays Data structureso Listso Dictionarieso Generic vs specialized data structures Conclusiono Talking pointso What we covered
Chapter 6: Looping and IterationSub - topics: For loopso Basic for loopo For each loop While loopso Basic while loopo Infinite loopo Main game loop Conclusiono Talking pointso What we covered
Chapter 7: Objects, Classes, and OOPSub - topics: Introduction to OOPo Classeso Fieldso Methodso Constructorso Static members Advanced class topicso Accesso Class designo Main game loop Conclusiono Talking pointso What we covered
Chapter 8: Encapsulation, Polymorphism, and InheritanceSub - topics: Encapsulation Polymorphism Inheritance Importing class libraries Project structure Conclusiono Talking pointso What we covered
Chapter 9: Debugging TechniquesSub - topics: Basic debuggingo CLI output trace Advanced debuggingo IDE debugging features Exceptionso Handling exceptionso Defining your own exceptionso Getting familiar with a stack trace Conclusiono Talking pointso What we covered
Chapter 10: ConclusionSub - topics: Final thoughts High level topic review/takeaways/what we covered Where to go from here Saying bye

Additional information

NPB9781484289501
9781484289501
1484289501
Introduction to Java Through Game Development: Learn Java Programming Skills by Working with Video Games by Victor G. Brusca
New
Paperback
APress
2022-11-25
248
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

Customer Reviews - Introduction to Java Through Game Development