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Section I. Designing for Diversity
Emoticons: Cultural Analysis, M. Park
Designing Spaces for Aging Eyes, K. Melhus Mitchell
New Concept for Newspaper Kiosk through Understanding Users' Behavior, Y. Khodadadeh and A. Toobaie
Connectivity Model: Design Methods for Diverse Users, S. Kang and D. Satterfield
Educational Play Experiences for children with cognitive and Physical Disabilities, D. Satterfield and S. Kang
Universal Product Family Design for Human Variability and Aesthetics, J. Hwang, S. Moon, Y. Ho, and C. Noh
Section II. Cultural and Traditional Aspects
Comparison of Evaluation of Kawaii Ribbons between Gender and Generation, M. Ohkura, T. Komatsu, S. Tivatansakul, Japan, S. Settapat, and S. Charoenpit
Assessment of Material Perception of Black Lacquer, T. Komatsu, M. Ohkura, T. Ishikawa, and M. Ayama
Analysis of Search Results of Kawaii Search, K. Hashiguchi and K. Ogawa
3D Character Creation System Based on Sensibility Rule Extraction, T. Ogura and M. Hagiwara
Shaboned Display: An Interactive Substantial Display Using Expansion and Explosion of Soap Bubbles, S. Hirayama and Y. Kakehi
Study on Kawaii in Motion - Classifying Kawaii Motion Using Roomba, S. Sugano, H. Morita, and K. Tomiyama
Holistic Analysis on Affective Source of Japanese Traditional Skills, K. Morimoto and N. Kuwahara
Representation and Management of Physical Movements of Technicians in Graph-Based Data Model, T. Hochin, Y. Ohira, and H. Nomiya
Multimodal Motion Learning System for Traditional Arts, M. Araki
Characteristics of tTechnique or Skill In Traditional Craft Workers in Japan, M. Kume and T. Yoshida
A study on the Traditional Charm of Natural Dyes: Focusing on Pre-Printing Mordant, K.-B. Kim, M.-J. Kim, and G.-H. Choi
Effect of Culture Interdependency on Interpersonal Trust, J. Liu and P. Rau
Exploration on the Relationship between Chinese Characters and Ergonomic Affordances, W.-H. Chen
Section III. Ergonomics and Human Factors
Evaluation of Customers' Subjective Effort and Satisfaction in Opening and Closing Tail Gates of Sport Utility Vehicles, T. Ryu, B. Jin, M. Yun, and W. Kim
Measurement of Body Pressures in Double-Lane-Changing Driving Tests, Y. Hyun, N.-C. Lee, K.-S. Lee, C.-S. Kim, S.-M. Mo, M.-T. Seo, Y.-K. Kong, M.-C. Jung, and I. Lee
Correlation between Muscle Contraction and Vehicle Dynamics in a Real Driving, S.-M. Mo, Y. Hyun, C.-S. Kim, D.-M. Kim, H.-S. Kang, Y.-K. Kong, I. Lee, and M.-C. Jung
Eye-Tracking Based Analysis of the Driver's Field of View (FOV) in Real Driving Environment, S. Ko, S. Lee, Y. Han, E. Cho, H. Kim, and Y. Ji
Effects of age and gender differences on automobile instrument cluster design, S. Yoon, H. Hwangbo, J. Choi, Y. Ji, J. Ryu, S. Lee ,and D. Kim
A Study on the Relationship between Pleasures and Design Attributes of Digital Appliances, S. Bahn, J. Song, M. Yun, and C. Nam
Effects of Age, Gender, and Posture on User Behaviors in Use of Control on Display Interface, J. H. Lim, Y. Rhie, and I. Rhiu
Subjective Quality Evaluation of Surface Stiffness from Hand Press: Development of an Affective Assessment Strategy, I. Rhiu, T. Ryu, B. Jin, and M. H. Yun
Quantification of a Haptic Control Feedback Using an Affective Scaling Method, S. Kwon, W. Kim, and M. H. Yun
Effects of Head Movement on Contact Pressure between a N95 Respirator and Headform, Z. Lei and J. Yang
Section IV. Product, Service, and System Design
Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life, A. Ando, T. Takaku, T. Saito, Y. Sumikawa, and D. Davis
Sensor system for skill evaluation of technicians, N. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida
The design of adhesive bandage from the customer perspective, J. Ho, S. Tsang and A. Chan
Journeying toward Female-Focused M-Health Applications, L. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani
Participatory Design for Green Supply Chain Management: Key Elements in the Semiconductor Industry, T.-P. Lu, Y.-K. Chen, P.-L. Rau, and S.-N. Chang
Comparing the Psychological and Physiological Measurement of Player's Engaging Experience in Computer Game, W. Cui and P. Rau
Study of the Interface of Information Presented on the Mobile Phones, H. Qin, S. Gao, and J. Liu
The Design of a Socialized Collaborative Environment for Research Teams, F. Gao, J. Li, Y. Zheng, and K. Nan
Affective Design and Its Role in Energy Consuming Behavior: Part of the Problem or Part of the Solution? K. Revell and N. Stanton
Section V. Human Interface in Product Design
Self-Inflating Mask Interface for Noninvasive Positive Pressure Ventilation, U. Reischl, L. Ashworth, L. Haan, and C. Colby
Product Personality Assignment as a Mediating Technique in Biologically and Culturally Inspired Design, D. Coelho, C. Versos, and A. Silva
Why the Optimal Fitting of Footwear is Difficult, T. Weerasinghe, R. Goonetilleke, and G. Signes
The Pertinence of CMF between Mobile Phone Design and Fashion Design, C. Qiu and H. Su
Will They Buy My Product - Effect of UID and Brand, M. Agarwal, A. Hedge, and S. Ibrahim
Evaluating the Usability of Futuristic Mobile Phones in Advance, H. Kim and J. Lim
Towards a More Effective Graphical Password Design for Touch Screen Devices, X. Suo and J. Kourik
Material Sensibility Comparison between Glass and Plastic Used in Mobile Phone Window Panel, J. Park, E. Kim, M. Kim, S. Kim, S. Ha, and J. Lee
Section VI. Emotion and UX Design
Develop New Emotional Evaluation Methods for Measuring Users' Subjective Experiences in the Virtual Environments, N. Elokla and Y. Hirai
Hemispheric Asymmetries in the Perception of Emotions, S. Lim, S. Bahn, J. Woo, and C. Nam
Understanding Differences in Enjoyment: Playing Games with Human or AI Team-Mates, K. McGee, T. Merritt, and C. Ong
Does User Frustration Really Decrease Task Performance? G. Washington
Comfortable Information amount Model for Motion Graphics, M. Sekine and K. Ogawa
The Kansei Research on the Price Labels of Shoes, S. Charoenpit and M. Ohkura
Toward Emotional Design: An Exploratory Study of IPhone 4, B. Saket, L. Yong, and F. Behrang
Invariant Comparisons in Affective Design, F. Camargo and B. Henson
Section VII. Design and Development Methodology
Systematic Consumer Evaluation Measurement for Objectified Integration into the Product Development Process, M. Koehler and R. Schmitt
The Effect of Web Page Complexity and Use Occasion on User Preference Evaluation, S.-Y. Chiang and C.-H. Chen
Effects of Unity of Form on Visual Aesthetics of Website Design, A. Altaboli and Y. Lin
Design Principles for Sustainable Social-Oriented Bike Applications, D. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, F. Sandness, and C. Johnson
Applying Microblogs to Be an Online Design Group: A Case Study, J.-P. Ma and R. Lin
Design Guidelines to Keep Users Positive, A. Nakane, M. Nakatani, and T. Ohno
Affective Evaluation and Design of Customized Layout System, C.-C. Hsu and M.-C. Chuang
Tactical Scenarios for User-Based Performance Evaluation, L. Elliott, E. Redden, E. Schmeisser, and A. Rupert
Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing
Psychological factor in color characteristics of casual wear, C. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park, and K. Kajiwara
Sound Characteristics and Auditory Sensation of Combat Uniform Fabrics, E. Jin, J. Lee, K. Lee, and G. Cho
Effect of Color on Visual Texture of Fabrics, E. Yi and A. Lee
The Individual Adaption Module (iAM): A Framework for Individualization and Calibration of Companion Technologies, S. Walter, K. Limbrecht, S. Crawcour, V. Hrabal and H. Traue
Self-adaptive biometric signatures based emotion recognition system, Y. Gu, S.-L. Tan, and K.-J. Wong
Inferring Prosody from Facial Cues for EMG-Based Synthesis of Silent Speech, C. Johner, M. Janke, M. Wand, and T. Schultz
Multi-Modal Classifier-Fusion for the Classification of Emotional States in WOZ Scenarios, M. Schels, M. Glodek, S. Meudt, M. Schmidt, D. Hrabal, R. Boeck, S. Walter, and F. Schwenker
ATLAS - An Annotation Tool for HCI Data Utilizing Machine Learning Methods, S. Meudt, L. Bigalke, and F. Schwenker
Section IX. Novel Devices, Information Visualization, and Augmented Reality
Pleasurable Design of Haptic Icons, W. Hwang, J. Hwang, Korea, and T. Park
Conscious and Unconscious Music from the Brain: Design and Development of a Tool Translating Brainwaves into Music Using a BCI Device, R. Folgieri and M. Zichella
Digital Museum Planner System for Both Museum Administrators and Visitors, S. Ganchev, K. Liu, and L. Zhang
Affective Interactions: Developing a Framework to Enable Meaningful Haptic Interactions over Geographic Distance, M. Balestra and C. Cao
For the Emotional Quality of Urban Territories - Glazed Tiles Claddings Design, C. Lobo and F. Moreira da Silva
A Study on the Perception of Haptics in In-Cockpit Environment, K. Lee, S. Ko, D. Kim, and Y. Ji
Making Electronic Infographics Enjoyable: Design Guidelines Based on Eye Tracking, L. Scolere, B. Reid, C. Pardo, G. Meron, J. Licero, and A. Hedge
Verbalization in Search: Implication for the Need of Adaptive Visualizations, K. Nazemi and O. Christ
Learning to Use a New Product: Augmented Reality as a New Method, D. Albertazzi, M. Okimoto, and M. Ferreira
Visualizations Encourage Uncertain Users to High Effectiveness, M. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab, K. Nazemi, and O. Christ
Exploring Low-Glance Input Interfaces for Use with Augmented Reality Heads-Up Display GPS, E. Cupps, P. Finley, B. Mennecke, and S. Kang
An Augmented Interactive Table Supporting Preschool Children Development through Playing, E. Zidianakis, M. Antona, G. Paparoulis, and C. Stephanidis
Index of Authors