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Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity Robert Epstein

Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity par Robert Epstein

Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity Robert Epstein


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Résumé

Trainers have an insatiable need for games to use in the workplace. This collection gives them engaging activities based on research by a Harvard-trained psychologist. It helps trainers simulate innovation using the 30 activities contained herein.

Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity Résumé

Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity Robert Epstein

Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling Games Trainers Play series, this handbook will help trainers simulate innovation throughout the organization. They can use the 30 activities to develop in-depth workshops on creativity - or to spice up other types of training with creativity breaks. Epstein shows how to customize each exercise for different settings, and provides the nitty-gritty details trainers are looking for: lists of required and optional materials (always inexpensive and easily obtained), time recommendations, and reproducible handouts.

À propos de Robert Epstein

Robert Epstein, Ph.D. (San Diego, CA) is Editor-in-Chief of Psychology Today, host of the magazine's nationally-syndicated radio show, and University Research Professor at United States International University. Dr. Epstein holds a Ph.D. from Harvard and his research has been reported in Time, The New York Times, and Discover. His popular articles have appeared in The Washington Post and Reader's Digest.

Sommaire

Part I: Why These Particular Games? The New Science of Creativity.Some Special Games.A Real-World Laboratory.Materials and Supplies.Part II: Is Everyone Creative? Introduction.Capturing a Daydream.Selling a Zork.The ``Srtcdjgjklered'' Exercise.Group Challenge.Workplace Application.Part III: What's So Good About the Bed, the Bath, and the Bus? Introduction.The Random Numbers Game.Making Sows' Ears into Silk Purses.The Anonymous Suggestion Game.Group Challenge.

Informations supplémentaires

GOR002531094
9780070213630
0070213631
Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity Robert Epstein
Occasion - Très bon état
Broché
McGraw-Hill Education - Europe
19951130
277
N/A
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